https://www.youtube.com/watch?v=nyN-lcsxzkc
Tutorial
Best Practices for Exporting an AR-Ready Model from Revit
Exporting a 3D model for Augmented Reality (AR) requires optimizing the model for performance, ensuring compatibility with AR platforms, and using the correct export settings. This guide will help you prepare an optimized .GLB model using Revit.
- Export 3d model from Revit as .FBX using default settings
- Open 3ds Max and import .FBX to 3ds Max using default setting
- With scene imported, clear unneeded geometry. Review Preparing your model for AR for additionally tips about model preparation
- Click “Rendering” from top menu bar, > “Scene Converter” > under Materials choose “Autodesk Material to Physical Material” > click “Convert Scene”
- Click “File” under top menu bar > “Export > “Export Selected” > choose .FBX
- Use default export setting and make sure “Embed Media” is selected
- Now upload the file to inCitu Pro, learn more about upload Publishing your first AR project
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Topics
Preparing your model for AR
3D software best practices
Publishing your first AR project
Creating an inCituAR account
Testing your project & AR edit
Sharing a project
Tips for engaging stakeholders with AR
On-site & remote viewing
Integrations
Updating your inCituAR subscription
FAQ
Questions? Reach out to us at [email protected]