https://www.youtube.com/watch?v=bPy2wLSob_Q

Tutorial

Best Practices for Exporting an AR-Ready Model from Rhino

Exporting a 3D model for Augmented Reality (AR) requires optimizing the model for performance, ensuring compatibility with AR platforms, and using the correct export settings. This guide will help you prepare an optimized .GLB model using Rhino.

  1. Begin with your model open in Rhino and make sure your model is unwrapped and textures are assigned to the materials
  2. Select the entire model
  3. Click “tools” in top bar > “options” > “units” and choose meters > click “ok“
  4. Click “file” in top bar > “export selected” > name project > select “save textures” and “save geometry only”
  5. Click “options…” in export settings > under geometry check “polygon mesh objects” > under name check “as .OBJ groups” > click “ok” > “save”
  6. In Simple Mesh Options window choose adjust slide to fewer polygons and SubD Meshing Parameters can be medium to low > click “ok”
  7. Open Blender and import .OBJ file
  8. Switch view to shading mode and in Viewport Overlays enable “statistics”
  9. Check that textures and UV maps were imported correctly
  10. To reduce faces add Modifier under Generate choose “decimate” and adjust ratio to have the lowest Face count without visible geometry deformation
  11. To optimize make sure location, rotation and scale are correct > select model > press control+A > “apply all transforms” > location should be “0m”, rotation should be “0°”, scale should be “1.000”
  12. Click File from top bar > “export” > “.GLB/.GLTF” > “export” > confirm that model is below 25 mb
  13. Now upload the file to inCitu Pro, learn more about upload Creating your first AR project